Post Launch Systems

The Good News!:

After its release on Xbox Live Indie Games, Arcadecraft has put more than 1000 scores up on its high score board in less than 5 days! It has also bested the previous 14 months of scores from our previous game, Orbitron: Revolution in less than 4 days! We have also been getting very positive reviews from a number of outlets who have run coverage of the game as well as receiving many fantastic emails from a number of users.

The Bad News!:

While the game seems to be selling well and word of mouth has been incredibly good we have received word from a few dozen people that they have been encountering Code 4 crash errors!

We take this sort of thing very seriously here at Firebase as we want our customers to have the best experience we can offer. As a company of only two people building a game with so many complex systems interacting with each other, as well as a variety of edge cases and eventualities that the player *could* encounter, it has proven to be a very difficult game to test thoroughly. Even the multiple App Hub Playtests and Peer Review sessions didn’t catch what we have been hearing about.

We think that many of these issues are ones that appear when the user is doing something mechanical such as moving or manipulating a machine while the Angry Gamer is beating on a machine or while the Game Collector is trying to buy a game. Even combinations of these or any of the multiple events may be triggering these crashes. We think long play times are also effecting what is happening in the game. 3 – 4 solid hours of play may be tripping the game up.

This is our responsibility to fix! So far we have been personally responding to every email we have received to try to get more information about what is being encountered. Thankfully, we have not heard of a single instance where gameplay save data was corrupted. At worst people have said that they have lost a couple of minutes of play time.

If you have seen or encountered a crash there is some information we would like to get from you:

  • Where are you located (Canada, US, France, etc)
  • What is the current date in the game?
  • Approximately how long have you been playing for?
  • What machines do you have?
  • How many machines do you have?
  • Is there any event currently playing such as Bobby Danger, Alex Hoarder, or other?
  • Do you currently own a seasonal item like Pumpkin or Christmas Tree?
  • Have you seen any messages that suggest you can’t buy a machine when you have the space and money for it?
  • Have you seen any strange things such as invisible Avatars, Machines, or your selector spontaneously changing?
  • Can you replicate the error consistently?

You may send this information to us via email at

We REALLY want to hear from you!

The Better News!:

The plan moving forward is that we are going to move headlong into an update to the game that will hopefully fix many of these errors you may have been getting, which is why we need a bit of your assistance.

We are hoping that much of this can be fixed within the next 7-8 days and then move the game back into Peer Review so the update can be passed back to you!

In addition to the fixes we are going to add a tiny bit of new content to the game to add value back into it, and hopefully make the wait a little less painful.

You should expect to see:

  • 6 or so new machines.
  • New audio jingles for each genre of game and some altered sound effects.
  • A fall animation for the Angry Gamer when you kick him/her out.
  • A new music track.
  • Better game performance.
  • Some miscellaneous art props.
  • Angry Gamer will not spawn during conversations or while in menus.
  • Controls on Isometric views to be fixed or altered.
  • Fix the Game Collector so he doesn’t always want your oldest machine.

This update is meant to be small, and completed fast, so we can get you playing Arcadecraft with confidence. A much larger content update is planned to be embarked upon later assuming the popularity of the game continues to increase.

Click the Roadmap to see possible upcoming features!


Thank you very much for your patience and support as we work toward bringing you a bigger and better Arcadecraft!

In the News!:


Three Months in Orbit

Orbitron: Revolution was sent to the Xbox Live Indie Games marketplace at 9:00pm PST on November 30th, 2011.  It debuted on the Xbox Live Marketplace December 1st, 2011 at a starting price of 240msp.

Today for this three month anniversary we have dropped the price of this version of the game to 80msp!

We want to thank everyone who has supported the game on Xbox 360 as well as our new players enjoying the recently released PC version!  We are also thankful to Microsoft who have recently chosen to spotlight Orbitron: Revolution on the Xbox Live Dashboard.

Orbitron: Revolution is now available for 80msp on Xbox Live Indie Games!


Relaunch Sequence Engaged

The Orbitron: Revolution “Relaunched” Update is now available on Xbox Live Indie Games! To get the update all you have to do is start the game and it should prompt you if you would like to update or not.  If you have never downloaded the game before, the indie marketplace should have the latest version on its shelves!

We would love to hear your feedback on the features in the update!  As well, if you tried the original version of the game and didn’t enjoy it you might want to give it another shot. The new trial gives you access to the Guardian Mode, the other available spaceship, and you can get the game’s Milestone rewards!

We hope you enjoy the changes made to the game, and thank you for your support!


Deployment Complete!

Orbitron: Revolution is now available for download on the Xbox Live Indie Games Marketplace for 240MSP!

You can also find it on!

Here is a picture I got last night shortly after we pressed the “Publish Now” button!

Right beside another all new Indie Game, Volchaos!

We are incredibly excited to finally have the game released and we are watching the scoreboards to see who the best is!

Prepare For Deployment

We are excited to announce that on December 1st, 2011 is the day Orbitron: Revolution lands on Xbox Live Indie Games and priced at only 240msp!

The Press Release with all the details can be found here:

Also, be sure to check the updated Orbitron: Revolution game page which includes all new screenshots and information about the game.

Finally, an all new trailer for the game has been released!

Expect more news and information in the coming days as well!

Dream Build Play 2011 Semi-Finalist

We are excited to announce that Orbitron: Revolution has been selected as one of the top 20 semi finalists in Microsoft’s 2011 Dream Build Play competition!

The winners of the competition will be announced at the Penny Arcade Expo in Seattle on the 28th of August!  As well, as part of this nomination, Orbitron: Revolution will be playable on the show floor!  If you are going to PAX in the coming week, stop by the Microsoft area and try the game!  We would love to hear what you think.

To celebrate this news here are some brand new screenshots of the game in action!

Be sure to check back soon for Firebase Industries and Orbitron: Revolution media and news!