Arcadecraft Now Available on Steam!

Arcadecraft has been uploaded to Steam and is now available to purchase and play! It is also on sale at 25% off the new regular price of $12.99usd for a limited time.

Arcadecraft is also no longer in Early Access! All 17 character models have been completed and have been added into the game. To sweeten the deal we also put higher resolution textures on the arcade machine cabinets and on the customizable rear wall of the arcade. Perfect for players running it at 1080p.

Steam Keys will shortly be supplied to those who have already bought the game through either the Humble Widget or Humble Store.

Get your copy of Arcadecraft on Steam!

PCSreen

Thank you for your support and we hope you enjoy the game!

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Character Select

The latest build of Arcadecraft is now available on the Humble Store!

This build has all of the selectable characters completed! This means no more temporary white null characters appearing as customers in the arcade.

FullRoster

This leaves only two more character assets to be completed and then Arcadecraft can be considered out of Early Access/Beta.

As well, we have a new cover for the PC version featuring the PC character assets.

PCBoxArt

 

We are hoping to be wrapped on the Steam version of the game in a few weeks as well. When we are done with that and the game is up we will start issuing Steam Codes to those who have already bought through Humble. Until then you can buy Arcadecraft at:

The Humble Store

Or through the Humble Widget below!

ClickToBuy

 

Greenlit and On Sale!

We are very pleased to announce that Arcadecraft has been Greenlit! This means that as soon as we are able to work through the technical details we can add Arcadecraft to Steam!

In the mean time, Arcadecraft is currently $9.99 at the Humble Store!

https://www.humblebundle.com/store/p/arcadecraft_storefront

We can also say that if you buy Arcadecraft through Humble you will receive Steam Keys for it as soon as they become available.

In case you may have missed it, we also recently updated the build with another new character, bringing the number of completed characters to 12 with 5 still left to be skinned.

We want to say thank you to all who have supported Firebase and Arcadecraft so far!

Arcadecraft Demo!

That’s right! We have just put up a FREE demo for Arcadecraft playable on Windows PCs.

This demo allows you to play through the first year of the game and experience a lot of the interaction and functionality of Arcadecraft for the PC. You will find almost an hour of gameplay, many of the game characters and events, and a taste of all of the cabinet types available in the game.

This demo is based around the most recent version of the Arcadecraft Beta for PC so there is still incomplete art and the possibility of bugs

Remember to:

Vote for Arcadecraft on Steam Greenlight.

Click below to get the demo and fingers crossed we don’t blow past our daily download limit for the file! If we do, you may have to try again later.

ClickForDemo

If you end up liking the game you can buy it at this link:

ClickToBuy

Thank you and we hope you have fun playing the game!

Arcadecraft Simple Fixes

Another new build of Arcadecraft is available. This is a simple update that fixes two small but important issues.

  • Crash fix on game startup. Mainly helps European customers who have experienced the game failing due to characters outside the game’s font set.
  • Windowed or Full Screen preference remembered.

New in game character content should be available soon and when it is ready we will get it into your hands!

Thank you for supporting Arcadecraft!

ClickToBuy

 

 

 

New Arcadecraft Build Available!

The latest build of Arcadecraft for PC is available for download through Humble!

Here is the changelist for the new build!

  • – STARTUP CRASH FIX –  European language and number systems now supported.
  • – UPDATE – All the numbers that get displayed as text now conform to the user’s current language
  • – UPDATE -The Beta now has added an extra simulation year of gameplay. It now finishes at the end of 1985.
  • – UPDATE – Four new character models have been added. Steven Quarters, Rick Pennywise, Alex Hoarder, and Bobby Danger.
  • – UPDATE – Portraits for the new characters have been added.
  • – BUG FIX – Bobby Danger was able to occupy 2 machines at the same time
  • – UPDATE – Enhanced the mouse cursor visibility with the menus – if the user is navigating menus with the keyboard, we don’t show the cursor.  this fixes issues where the mouse would select menu items even though we were using the keyboard.
  • – FIX – Upgraded sunburn in order to apply a change to help fix machines appearing and disappearing issue
  • – FIX – the player wasn’t always able to pick up the angry gamer avatar if there was another avatar near him.
  • – UPDATE – for the machine’s info screen, we’ve replaced the machine’s popularity info with its genre since that info was missing. the machine’s popularity is at the top of the screen anyway so need to show it again.

Thank you for your support so far and for reporting issues you have been having with the game! If you find a problem with the game and want to report it you may email us at FirebaseIndustries@Hotmail.com

Don’t forger to vote for Arcadecraft on Steam Greenlight!

http://steamcommunity.com/sharedfiles/filedetails/?id=222920987

Help support development of Arcadecraft for PC by buying it through the link below!

ClickToBuy

Check back for more information and Beta improvements!

 

 

Three Months and Counting

It has been 3 months since Arcadecraft first went on sale on Xbox Live!

Sales have passed 30,000 and briskly heading towards 40,000 copies now that the game is on sale for 80msp. At that price we are getting a 91% conversion rate as well so for every 100 trial downloads we are getting 91 sales! We thank you guys for all of your support! Without such a great community of players AC wouldn’t be what it is and what it will be. Thank you for all of your emails, comments, tweets, etc. We read all of them and try to respond as best we can.

In regards to the next content update, rest assured it is coming along. The biggest holdup to the process, though it sounds ludicrous, was that I was struck by terrible seasonal allergies that made the month of March a near complete creative write off. While Sam was happily coding away building in the features for the game, I was clawing my eyes out and falling asleep at my desk. Since April production has ramped back up and I’m doing my best at playing catchup. Thank you for your patience and don’t plant alder trees.

We want to talk about the PC version of Arcadecraft as it is one of our more requested topics. To start off, here are two screenshots straight from the PC version as it stands right now.

PCVersion01

PCVersion02

As you can see, there are no characters in the scene and the UI is still Xbox controller centric. On the positive side, you may notice that the UI is full 1920×1080 without a hint of upscale. This doesn’t even represent what we could do with a true PC version as most of the source textures in the game are also available in 4x the resolution you see here.

This brings us to Steam Greenlight which is where you can currently find PC representation of the game. Arcadecraft was put on Steam Greenlight back in October of 2012. In the first week the metrics were looking really positive, surpassing our first game, Orbitron: Revolution quite easily. Unfortunately they dropped off rather quickly.

When Arcadecraft was released on Xbox 360 and media picked up on the game we saw an increase in Greenlight views again though nowhere near the scale as when it first appeared.

Seven months since Arcadecraft was put up on Greenlight, it isn’t any closer to becoming available on Steam. It is sad and unfortunate for us and for the people who really would like to play it. We put a lot of work into writing the game so it could port to PC given the money and time. However we have to maintain a responsible and sustainable business and we cannot pin our hopes on the game passing through Greenlight sometime in the far future. To that end, we are pulling the game from Greenlight on the 16th of May if it doesn’t make progress and move into the top 100.

You may think that setting a hard date and taking away the game is simply childish and a ploy for attention. We can see how you might come to that conclusion but I’ll do my best to explain why this is happening.

If we were to continue development of Arcadecraft for PC and bring it to a completed state we believe that it would take about five to six months of development and approximately $22,000 to cover overhead and raw costs alone. That doesn’t include any salary for us. So nothing towards mortgages, families, or other personal financial responsibilities.

This time and money would go to adding mouse support, building the PC UI, full graphics options, rebindable keyboard, character models, character textures, character editor UI, online integration, platform testing, and many other issues.  Without a guarantee of distribution and sales that cost is far too much to bear. It is also unfair of the Xbox version to carry the costs of the PC version as it was done on its own budget for its audience. It also represents the brunt of the actual income the company makes.

Why not go Kickstarter? Well we are a Canadian company and Kickstarter is unavailable to us unless we bring in a US middleman. We would much rather have every dollar of support pledged go toward the game instead of helping the middleman with the added tax burden they would take on. Also, without a guarantee of a sales portal after the fact the cost would have to include a salary for us, pushing the total a lot higher.

Please remember that Firebase Industries is only two people, Sam and myself. As Arcadecraft is winding down we have begun preproduction on our next game as well as entertaining other business opportunities. Once we start full production of Game Three in a couple of months, we are not going to stop until it is finished.

You may ask why we make games for the Xbox 360 instead of anything else? Mostly because we find it is the easiest route.

  • First, the XNA framework, C#, and the Sunburn Engine all give a really nice headstart to development.
  • Second is that it is a single sku platform. All Xbox 360s are essentially equal and you can guarantee the controller for the primary input device.
  • Third is that as long as we don’t make anything offensive we are guaranteed a spot on the Xbox Live Indie Games Marketplace as well as a chance to land on Xbox Live Arcade if we can get our quality, contracts, and dates aligned with a publisher.

Other options for development for us do exist and we may be pursuing iOS, Windows 8, Next Xbox, PS4, Ouya and other platforms in the future depending upon details of how open their marketplaces remain or become. Also, matching the game with the right financial model is important to us as there is a distinct and real shift taking place in the game industry.

In closing we are just as disappointed as you are that a PC version is an unlikely reality. We think it is a great match given the success and audience for UI centric, Tycoon style games on the platform.

On the other hand, the response to the Xbox version of Arcadecraft has been phenomenal. We had a ton of fun making the game and continue to work on updates for it. Best news of all is that our third game has started and we hope it is something you are going to enjoy! It will also port a lot easier to multiple platforms.

Moving Forward

We are moving forward with Content Update 2!

This content update should bring the new, larger arcade into the game! With a bigger space to play in we plan to allow the player to have another 10 machines in their arcade which means that we will be offering another power upgrade to purchase. It also means adding color and material customization options for the new space.

We are also looking at feedback from the community, and as a result we are looking at getting the storage room functioning differently, so machines in storage do not take up space in your arcade. It also seems many players are finding the game too easy so we are going to look at the balance in the popularity of given machine genres.

In addition we are possibly adding a new machine type and another year to the simulation, which means another 12 machines including an import machine as well.

The original Roadmap has about 2 months worth of work in it and we don’t think you want to wait that long for new content. Instead we will be doing about 1/2 of it and trying to get content to you sooner. We will update the Roadmap page in the next few days as we get more clarity on our completion dates.

We are also happy to announce that Xbox Live Indie Game, Bad Caterpillar is in the current version of Arcadecraft. If you have bought Bad Caterpillar already it should give you access to a code for use in Arcadecraft to unlock the cabinet! If you haven’t bought it, go check it out as it is a fun modern retro throwback to the era that Arcadecraft takes place in!

Just like Orbitron: Revolution, the Bad Caterpillar cabinet is able to be deployed anywhere in the timeline for a good income boost!

As a reminder, if you are intersted in Arcadecraft on PC the Greenlight Page needs a lot of love!

http://steamcommunity.com/sharedfiles/filedetails/?id=101948773

Thank you for supporting Arcadecraft and please continue spreading the good word about the game!

 

 

Greenlight Arcade

Arcadecraft is up on Steam Greenlight!

Click here to visit the page!

It is very important that it gets Greenlighted if you are interested in ever playing the PC version of the game. Without acceptance to Steam, the chances of the PC version ever getting completed and released is slim to none. We suggest involving everyone you can in making sure the game is up voted into the top 100!

We want to see the game get released on PC as much as you do. Think of this like doing a Kickstarter where you don’t have to give us any money, just a vote from you and about 100,000 other people that you know!

Thank you!