Beta News

Hello all!

We just wanted to update everyone on where we are at right now on the Arcadecraft PC Beta front. We have a new build that we are testing that includes a number of new changes, fixes, and improvements. When we release it for upload to Humble we will put out the changelog that lists everything we have done.

The major fix is that European number standards are now supported so the game won’t crash on launch for some users.

We are expecting to be done testing this build early tomorrow and hope that you will have access to it on Wednesday or Thursday. Thank you for your patience!

Help support development of Arcadecraft for PC by buying it through the link below!

ClickToBuy

 

 

Arcadecraft Content Update 3 Now Available!

Our 3rd Content Update for Arcadecraft is now available for download on the Xbox Live Marketplace!

Included in this update is:

New Content:
◾1 New Cocktail Machine
◾1 New Music Track
◾2 New “Graphics” Customization Options.
◾Pop Machine and Jukebox now show their stats on the purchase screen.
◾Pinball Machines have an ambient shadow
◾???Secret Number Added???

Balancing:
◾Machine Genres are now worth more popularity, but less than in Content Update 1.
◾The employee Rick Pennywise, has been tweaked to empty change at a higher threshold.

Performance:
◾The game should hold 30fps with around 26-27 machines in the space. This is up a good 4 machines from before.

Bugs Fixed:
◾Tickertape bug should be fixed.
◾Hot Square no longer appears outside of the arcade.
◾Unjamming Pinball Machines has the coins displaying in the proper place.
◾Angry Gamer now spawns in more random places.
◾Bobby Danger exploit fixed.

Still Not in this Update:
◾The new environment is not in this update. The reason is that there is currently performance/framerate issues with having 44 machines available on screen at once. It is pointless to ship the new space if it only offers the same machine limits as the current space.

On the current Xbox Marketplace we are aware that the cover art is not up to date. Hopefully it can be fixed soon so if you still see the old cover after you have done the update don’t worry about it.

We hope you have fun playing the game with the new content! If you have any issues, concerns, or comments, please email us!

More exciting Arcadecraft news should be coming in a couple short weeks! Thank you for your support!

Arcadecraft Content Update 2 Available

We are happy to report that Content Update 2 for Arcadecraft is now available!

Included in this update is:

New Content:

  • 4 New Pinball Machines!
  • 10 New Standup Cabinets. Many of them 2 player simultaneous.
  • 1 New Import Cabinet.
  • 1 New Sitdown Cockpit Machine.
  • 1986 now has machines available in it.
  • Dec 1987 is now the final month.
  • New audio added for the selector and pinball machines.

Balancing:

  • Machine Genres are now worth less popularity.
  • Pinball is a new Genre, and available in year 1 to rebalance the above point.
  • Release dates for a given year are now no longer static. 1980 machines remain 1980 machines but the month of release is now randomized. So every play through is different and unique.
  • The employee Rick Pennywise, now works faster and will empty machines at a lower threshold.
  • The storage room now acts like a proper storage room. Machines in storage do not count as machines on the arcade floor. So the upper limit of machines in your arcade is now 34.

Not in this Update

  • The new environment is not in this update. The reason is that there is currently performance/framerate issues with having 44 machines available on screen at once. It is pointless to ship the new space if it only offers the same machine limits as the current space.

On the current Xbox Marketplace we are aware that the cover art is not up to date. Hopefully it can be fixed soon so if you still see the old cover after you have done the update don’t worry about it.

We hope you have fun playing the game with the new content! If you have any issues, concerns, or comments, please email us! Thank you for your support!

Indie Royale Chick

Xbox Live indie games critic Indie Gamer Chick, has worked with the people at Indie Royale to bring forward the Indie Game Chick Bundle!

This bundle contains PC versions of many of her top rated Xbox 360 games including, Chester, Little Racers Street, Dead Pixels, Antipole, LaserCat, Smooth Operators, Spy Leaks, our very own Orbitron: Revolution!

Check out the bundle at

Indie Royale

And the Indie Gamer Chick site at

Indie Gamer Chick

Deliverables

Hello everyone!

Sorry for the radio silence on here. We use Twitter for more day to day updates and conversations and normally update the main site when we have more blanket news.

The update for AC is still coming along. You can hold us, (really me) accountable that we will show off some of the new features of the game this Friday, the 31st of May. This will include screenshots of the new location, 8 new standup arcade machines for 1986, and at least one pinball machine all located in the new arcade environment. You will likely also see some other assets here and there that all new.

So check back Friday evening and see what we have!

Three Months and Counting

It has been 3 months since Arcadecraft first went on sale on Xbox Live!

Sales have passed 30,000 and briskly heading towards 40,000 copies now that the game is on sale for 80msp. At that price we are getting a 91% conversion rate as well so for every 100 trial downloads we are getting 91 sales! We thank you guys for all of your support! Without such a great community of players AC wouldn’t be what it is and what it will be. Thank you for all of your emails, comments, tweets, etc. We read all of them and try to respond as best we can.

In regards to the next content update, rest assured it is coming along. The biggest holdup to the process, though it sounds ludicrous, was that I was struck by terrible seasonal allergies that made the month of March a near complete creative write off. While Sam was happily coding away building in the features for the game, I was clawing my eyes out and falling asleep at my desk. Since April production has ramped back up and I’m doing my best at playing catchup. Thank you for your patience and don’t plant alder trees.

We want to talk about the PC version of Arcadecraft as it is one of our more requested topics. To start off, here are two screenshots straight from the PC version as it stands right now.

PCVersion01

PCVersion02

As you can see, there are no characters in the scene and the UI is still Xbox controller centric. On the positive side, you may notice that the UI is full 1920×1080 without a hint of upscale. This doesn’t even represent what we could do with a true PC version as most of the source textures in the game are also available in 4x the resolution you see here.

This brings us to Steam Greenlight which is where you can currently find PC representation of the game. Arcadecraft was put on Steam Greenlight back in October of 2012. In the first week the metrics were looking really positive, surpassing our first game, Orbitron: Revolution quite easily. Unfortunately they dropped off rather quickly.

When Arcadecraft was released on Xbox 360 and media picked up on the game we saw an increase in Greenlight views again though nowhere near the scale as when it first appeared.

Seven months since Arcadecraft was put up on Greenlight, it isn’t any closer to becoming available on Steam. It is sad and unfortunate for us and for the people who really would like to play it. We put a lot of work into writing the game so it could port to PC given the money and time. However we have to maintain a responsible and sustainable business and we cannot pin our hopes on the game passing through Greenlight sometime in the far future. To that end, we are pulling the game from Greenlight on the 16th of May if it doesn’t make progress and move into the top 100.

You may think that setting a hard date and taking away the game is simply childish and a ploy for attention. We can see how you might come to that conclusion but I’ll do my best to explain why this is happening.

If we were to continue development of Arcadecraft for PC and bring it to a completed state we believe that it would take about five to six months of development and approximately $22,000 to cover overhead and raw costs alone. That doesn’t include any salary for us. So nothing towards mortgages, families, or other personal financial responsibilities.

This time and money would go to adding mouse support, building the PC UI, full graphics options, rebindable keyboard, character models, character textures, character editor UI, online integration, platform testing, and many other issues.  Without a guarantee of distribution and sales that cost is far too much to bear. It is also unfair of the Xbox version to carry the costs of the PC version as it was done on its own budget for its audience. It also represents the brunt of the actual income the company makes.

Why not go Kickstarter? Well we are a Canadian company and Kickstarter is unavailable to us unless we bring in a US middleman. We would much rather have every dollar of support pledged go toward the game instead of helping the middleman with the added tax burden they would take on. Also, without a guarantee of a sales portal after the fact the cost would have to include a salary for us, pushing the total a lot higher.

Please remember that Firebase Industries is only two people, Sam and myself. As Arcadecraft is winding down we have begun preproduction on our next game as well as entertaining other business opportunities. Once we start full production of Game Three in a couple of months, we are not going to stop until it is finished.

You may ask why we make games for the Xbox 360 instead of anything else? Mostly because we find it is the easiest route.

  • First, the XNA framework, C#, and the Sunburn Engine all give a really nice headstart to development.
  • Second is that it is a single sku platform. All Xbox 360s are essentially equal and you can guarantee the controller for the primary input device.
  • Third is that as long as we don’t make anything offensive we are guaranteed a spot on the Xbox Live Indie Games Marketplace as well as a chance to land on Xbox Live Arcade if we can get our quality, contracts, and dates aligned with a publisher.

Other options for development for us do exist and we may be pursuing iOS, Windows 8, Next Xbox, PS4, Ouya and other platforms in the future depending upon details of how open their marketplaces remain or become. Also, matching the game with the right financial model is important to us as there is a distinct and real shift taking place in the game industry.

In closing we are just as disappointed as you are that a PC version is an unlikely reality. We think it is a great match given the success and audience for UI centric, Tycoon style games on the platform.

On the other hand, the response to the Xbox version of Arcadecraft has been phenomenal. We had a ton of fun making the game and continue to work on updates for it. Best news of all is that our third game has started and we hope it is something you are going to enjoy! It will also port a lot easier to multiple platforms.

Insert 80msp to Continue

Arcadecraft has hit a grand total of 30,000 sales on Xbox Live! As a result of hitting such a big milestone we have put the game on sale for 80 Microsoft Points ($1). Please tell everyone you know!

Thank you to everyone who has bought and supported the game thus far! We really appreciate the feedback we have gotten and look forward to the next update. We will be posting new images late this week or early next week, showing you what you can expect!

 

Content Update 1

Content Update 1 for Arcadecraft has gone live!

This update includes:

  • 6 new arcade cabinets
  • 1 new arcade cabinet manufacturer, “Load”
  • 2 new music tracks in the Jukebox.
  • Jukebox fixed so it properly cycles music.
  • 16  8-bit ambient jingles for the arcade machines
  • A new animation when you kick out the Angry Gamer
  • 1 New wall customization colour (purple)
  • 1 new pillar customization colour (purple)
  • Controls on the isometric angles changed/improved.
  • New props and artwork surrounding the Arcade.
  • Neon changed slightly to be more glassy and visable.
  • Hot Square now flashes and makes a sound as it is about to disappear.
  • Support for 5000 scores on the scoreboard.
  • Scoreboard now has your current date and current gross in addition to your best Gross.
  • Alex Hoarder Code 4 sales bug is fixed we think.
  • Alex Hoarder will now not try to buy the same game off you over and over.
  • French region Code 4 Stats bug fix.
  • A “Classic Medal” UI element in the top hud when you have a “Classic” machine selected
  • Alex Hoarder
  • Tweaked payouts depending on machine settings.
  • Start button cash drain exploit fixed.
  • Fade to white changed to black when viewing machine info.
  • 6 new “Milestones” (Faux Acheivements) to try to get.
  • Polar Diver fixed to look like a proper Camping Machine.
  • Various bug fixes and art improvements

We highly recommend you only get the update if you want to start a brand new playthrough of the game. Please contact us if you notice any strange behaviour in the game!

 

Now Loading

Before we head into the weekend we thought we should update players on where things are at with Arcadecraft. We have added all of the small proposed features of the mini update that we discussed a few posts back. In addition we are adding in the “Current Gross” Field back into the scoreboard so the “Date” field makes more sense.

We are now simply testing and balancing the game, hoping to deliver a crash free experience. Ideally the update will enter Peer Review on Tuesday.

We are happy to show you a small teaser of a few of the new machines. Here are 3 of the 6 we have added. There is a new Manufacturer called Load which has two new games. One of their games, Dojo Duel, adds the fighting game genre a lot earlier than before. Camping has added 2 new games with Forti and Neutral getting 1 each.

DojoDuel

There is a larger feature that we have implemented but are hoping to save for when we deliver the update to you!

The Last Week

Arcadecraft has been on sale for about 8 full days now and we are currently looking at a good 1775 scores up on the board. It has been a great start and we are really happy where the game is at the moment!

We have been cranking away on the mini update to the game that is intended to fix the Code 4 issue a number of people have reported. Yesterday we had a tester playing through the entire game which was hooked up to the debugger so we could track down any issue he would find. Unfortunately all that happened was he had a good 6-7 hour long game without problems.

Today however, Sam encountered a crash and thinks he may have found and fixed the root cause of the problem! Great news if he is proven to be correct.

In terms of where we are at the moment, here is a list of things we have fixed so far:

  • The Angry Gamer no longer spawns when the player is in the menus.
  • Alex Hoarder no longer always asks for your oldest machine.
  • Alex Hoarder selling Code 4 crash is fixed.
  • The new music track is in.
  • Multiple 8-bit music jingles have been added to the various game genres.
  • Memory savings and performance gains via texture atlasing.
  • Neon has seen a minor update.
  • 4 of the 6 new machines are complete.
  • Some textures are higher res.
  • Other minor bug fixes.

Hopefully we can get this update into Peer Review mid next week so we can get you a better experience with more content sooner.

Other than that we wanted to share a couple new things!

Here is a render of what the new location may look like! Some of it is textured already but we wanted to show you it without the patchwork of materials.

CinderBlock

It is a good chunk larger inside and currently has two pillars that you need to work around. We would like it so you can break one of the pillars down for a good deal of in game money.

We are also happy to announce that someone at Microsoft has been more than kind and decided to feature us on the Xbox dashboard! Special thanks to @masterblud for supplying the image!

BCn8jZBCMAEhNsF

Interesting tidbit. The scoreboard supports only 2000 scores and we may hit the limit this weekend. To get on the board after all 2000 places have been taken we assume players are going to have to start working a little harder! The new update will raise the scoreboard limit to a much higher number! :)